The Arcana (game) Wiki

Vesuvia is only one small city-state in a larger world. Several other locations are mentioned by name in the game, though little is known about them.


Bmlcccl3og541.png CLIMATE ZONES

Tropical.png Tropical
Subtropical.png Subtropical
Semi-Arid.png Semi-Arid
Desert.png Desert
Mediterranean.png Mediterranean
Temperate.png Temperate
Tundra.png Tundra
Taiga.png Taiga


Major Locations


Nevivon's saltwater hot springs.

A humble, salty little town south of Vesuvia and across the Salty Sea, prized for its natural hot springs. When Julian and Portia's family was shipwrecked by a storm, the people of Nevivon discovered the orphaned children and took them in. During Julian's first tale, Julian, Portia, and the Apprentice visit Nevivon.


Asra's cottage in Nopal.

A small desert town that Asra seems to escape to regularly, as he has a house here, complete with a bed and several plants that he tends to.


Prakra is a tropical nation north of Vesuvia, and includes a series of islands that lie in the Emerald Sea. The birthplace of Nadia and her sisters, Prakra is a country of white sand beaches and opalescent waters. Prakra's capital city is located at the center of the Star Lakes.


Life this far south is harsh. Although several of the tribes of the Scourge Lands consist of hardworking foresters and hunters, some tribes have come to rely on raiding other clans to survive. Lucio's people, once known as the Scourge of the South, were one of the most notorious of such tribes.

A tapestry of several clans from the Scourge Lands.

Tarske Forest

The Tarske Forest is a vast area south of Vesuvia. During Muriel's route, he and the apprentice travel through the forest to reach the Scourgelands to the south.

Tarske Forest.

The Shining Steppe

The auroras seen on the Shining Steppe.

The Shining Steppe is south of Vesuvia, but north of the Scourgelands. Muriel's birthplace, it is named for the shimmering mirages often seen on its horizons. When sunlight hits the cold air, the ground appears to shiver in scintillating waves. These high plains are home to a number of nomadic tribes, most of which consist of peaceful herders. They rely heavily on their short, sturdy horses.

Minor Locations

Annyala Gate

A location near Vesuvia, this is where Lucio and his band of mercenaries participated in an unknown battle. Nazali and Julian worked here as field medics. Lucio received a serious wound to his arm here and had it amputated by Julian.


The Hanged Man's realm reminds Julian of this place. He recalls dognapping the regent's favorite terrier and having an intense sword fight here. It is near a body of water, as Julian says it has a coast.

Crab Isles

The people of the Crab Isles are known as Crabmen. Alhough this name comes from the fact that their livelihood is based primarily on catching the enormous frost crabs of the Frozen Sea, further north the name has created rumors that Crabmen are half-crab, half-human.


Bordered by the Salty Sea on one side and the Nimbus Fork mountains on the other, Firent is a relatively insular nation ruled by an ancient theocracy. The Papess of Firent is seated on the island of Sirenia; her distrust of outsiders makes trade with Firent difficult, but is said to have saved her country during the years of the Red Plague.


A notoriously secretive place where Mazelinka's quartermaster, Ketos, hails from.


A town targeted by Lucio during one of his military conquests. He murdered the town's mayor after he refused to give the Count's army provisions.


A place that exports spices across the Southern Seas.

Port Tremaire

A very rowdy place that Julian once visited.

Sea of Persephia

Nadia's Sea Palace on its breezy coast serves as her escape from the sweltering summers of both Prakra and Vesuvia.

Strait of Seals

Julian and Portia's parents were traveling merchants from lands east of the Strait of Seals. Nevivon sits at it's northern tip, and is where the two siblings were found after the family was shipwrecked. It appears to be named due to the presence of salt seals.

The Infinite Bazaar

A section of the Infinite Bazaar.

A city that Asra and the Apprentice visit in Asra's first tale. It contains a sprawling market, including sectioned areas for specific wares. The ceramics cul-de-sac, herbal hideaway, and leather lane are three named sections. It is also home to a famous Thieves' Guild.


The pastoral country of Venterre is known for its fine wines and vast, picturesque farmlands.


The homeland of Asra's parents, Zadith lies across the Malvent Strait from Vesuvia. This is a country where both science and magic are highly respected. Those who combine both disciplines are known as alchemists.

Mentioned Places

  • Blue Mountain Ridge
  • Galbrada
  • Hjalle
  • The Painted Fields
  • Hyberia - mentioned during Asra's first tale.